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However, because of the drawn out layout and poor controls, it can take much longer to complete than it has any right to. Lara stops in her tracks every other step to explain the controls for that particular action.
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Lara is an acrobatic and physically strong character, so why does she need to gain strength to shimmy along the rooftops? Also, since when does kicking a door open make you stronger? That's not how exercise works!
#TOMB RAIDER ANGEL OF DARKNESS BAD UPGRADE#
A strength upgrade system that feels rather mundane.In stealth, you can walk right up to an enemy to the point where you are touching them, and they won't even react. To add insult to injury, the game never prompts you to save your game, something that even Sonic the Hedgehog (2006) does. Having to manually save the game every five minutes is a giant pace breaker. A particularly irritable glitch will cause the start of Lara's falling-from-a-high-place scream to play in an endless loop, if you pause the game during Lara's fall.Multiple bugs and glitches that can make the game virtually unplayable at times.Sometimes, the game will just run in slow motion. Poor optimization, as it suffers from numerous frame drops at various points.Flat voice acting after hearing Lara in the previous two games, Jonell Elliott can do better than this!.Melee combat is new to the series, but its execution is just terrible. Nigh impossible jumping and platforming because of said terrible controls and camera.Horrible camera that either won't give the player a proper view, or will just do as it pleases.The game came out in June 2003, so why does a walk button still exist here? It is also the final major game that Core Design worked on, and it was their final Tomb Raider title. Despite selling 2.5 million copies worldwide and earning Greatest Hits status, the game received mixed to negative reviews due to the things mentioned in the following list.
![tomb raider angel of darkness bad tomb raider angel of darkness bad](https://www.gamespot.com/a/uploads/original/gamespot/images/2006/354/reviews/772494-934023_20061221_003.jpg)
It was the first Tomb Raider game for the PlayStation 2.
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It was developed by Core Design and published by Eidos Interactive and was released for the PlayStation 2, Microsoft Windows and Mac OS X in June 2003. Tomb Raider: The Angel of Darkness is the sixth video game in the Tomb Raider series, acting as a direct sequel to Tomb Raider Chronicles and The Last Revelation.